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Core tools at a glance

Select Keys – playhead/grow, prev/next, all prev/next, all, invert.
Retimer – retime keys around start/mid/end/playhead with drag + shift-nudge.
Key Amp – scale motion without changing timing.
Key Nudge – precise frame offsets via arrows instead of dragging.
Breakdown / Overshoot – slider-driven breakdowns and overshoot poses.
Onion Skinning – GPU-friendly, customisable onion skinning in the viewport.
Motion Paths – on the fly editing of paths for perfect arcs.
Workflow – easily flip between blocking and polish, smooth and clean keys.
Key Colors – colour-coded keys for blocking, breakdowns and phases.
Lock to World – keep things planted while parents move.
Custom Pivot – rotate/scale props around exactly where you need
Launcher Grid – rearrange and access everything from one compact UI.

Select Keys

Advanced keyframe selection that actually makes sense. Select on playhead, next/prev keys, select every key after/before, select all, use shift, cntrl and alt to grow and subtract. Also, more importantly (!) select based on channel types of loc/rot/scale, isolate curves, frame all and frame selected and toggle unused handles, there’s even a funky grow slider.

All the selection tools that should’ve been in Blender from the start. Makes managing large animation blocks actually bearable instead of clicking keys individually like some kind of masochist.

Works in the graph editor, dope sheet and timeline.

Key Amp

Ever needed to scale your animation values without messing up the timing? Key Amp does exactly that. Select your keys, dial in the multiplier, and watch your animation get bigger or smaller while keeping everything perfectly in sync. Brilliant for taking a subtle performance and cranking it up to eleven, or reigning in something that’s gone too far. Works on location, rotation, scale – basically anything that moves.

Retimer

This is the one you’ll use constantly. Select your keys, choose the timing origin from the start, middle, end or playhead then drag in or out, easy. Done. Your animation now fits perfectly in that timing. Need to nudge everything a few frames, subtle like… The shift button makes it nice and buttery. No more dragging keys around manually like it’s 1997.

Of course it works in the Dope sheet & the Timeline….

Key Nudge

The fastest way to move keys, full stop. Select what you want, set how many frames to shift, and click the arrows. Keys move instantly – no dragging, no mistakes. Works in both directions and you can set custom increments. Once you’ve used this, going back to manual dragging feels like using a stone tablet.

Breakdown/Overshoot

Pose-to-pose animation made easy. Creates breakdown poses at any percentage between your keys, or adds overshoot for more dynamic movement. Adjust the slider and watch the pose update in real-time. Takes the mathematical guesswork out of in-betweening so you can focus on making it look good instead of doing mental arithmetic.

Onion Skinning

See your character’s previous and next positions right in the viewport. Fully GPU-optimized for smooth performance even with complex rigs. Adjust how many frames before and after you see, change the opacity, tweak the colors – it’s all there. Essential for getting the spacing and arcs right without constantly scrubbing back and forth.

Lock to World

Locks your selection to world space, so you can move the parent without the child following along. Brilliant for things like keeping a hand planted on a table while the body moves, or maintaining foot contact during walk cycles. One of those tools you don’t know you need until you have it, then wonder how you ever lived without it.

Motion Paths

Visualize and edit your animation arcs directly in the 3D viewport – no more ping-ponging between timeline and camera view. Click any keyframe on the motion path to drag it into position, scrub the timeline to check your spacing, then grab the next one. Stay in edit mode as long as you need, with full access to all Blender controls. Perfect for sculpting natural motion paths and getting your arcs just right without breaking flow.

Key Colors

Organize your keyframes with color coding. Mark blocking keys, breakdowns, or specific animation phases with different colors for visual clarity. Particularly handy when you’re working with long timelines or complex animation where you need to see your structure at a glance. Keeps everything tidy and findable.

Workflow

Workflow – flip between blocking and polish, smooth with emphasis controls, clean jitter, toggle interpolation and handles in one unified panel.

Custom Pivot

Changes your pivot point to wherever you need it – different for rotation, scale, or both. Essential when you’re animating props that need to rotate around a specific point, or scaling from somewhere other than the object origin. Set it once, use it as many times as you need, reset when you’re done.

Further Benefits

Each tool integrates seamlessly into your existing workflow through the customizable launcher grid. Reorder them however you like, add custom thumbnails, and access everything without menu-diving. The smart caching system means even complex multi-controller rigs stay responsive – you’re looking at 2-3x speed improvements in real production scenarios.